VERY BASIC
Basic Lesson 1: Publish
Basic Lesson 2: Movie Size
Basic Lesson 3: Action Menu
Basic Lesson 4: Timeline

Basic Lesson 5: Import Image

BASIC
Introduction
Lesson 1: Motion Tween

Lesson 2: Shape Tween
Lesson 3: Break Apart
Lesson 4: Motion Guide
Lesson 5: Alpha Fade
Lesson 6: Drag & Drop
Lesson 7: Animated Button
Lesson 8: Load Movie

Lesson 9: Link URL

Lesson 10: Cursor Change
Lesson 11: Add Favorites
Lesson 12: Add Sound
Lesson 13: Insert Scene
Lesson 14: Goto Frame

ADVANCED/GAME
Lesson 1: Control Movieclips
Lesson 2: Flip Symbol
Lesson 3: Inside Movieclip
Lesson 4: Dynamic Text
Lesson 5: Random Clip
Lesson 6: Actionscript Music
Lesson 7: Symbol Timer
Lesson 8: Rotate Movieclip
Lesson 9: Disable Right-click
Lesson 10: Frame Names
Lesson 11: Side Scroller
Lesson 12: Increasing Velocity
Lesson 13: Visibility
Lesson 14: What's 'this'
Lesson 15: Collectable Items
Lesson 16: Specified Action
Lesson 17: Button Tap Code
Lesson 18: Random in Detail
Lesson 19: Health Bar
Lesson 20: Follow Movieclips

ACTIONSCRIPT 3.0
Common Arrays
Lesson 1: Hello World

Lesson 2: Functions
Lesson 3: Loops
Lesson 4: If Statements
Lesson 5: Arrays
Lesson 6: Control Movieclips
Lesson 7: Basic Properties
Lesson 8: Control Movieclips 2

Lesson 9: Adding A Timer

Lesson 10: Saving Data
Lesson 11: Data Objects

MORE GAMES
Lesson 1: Movement

Lesson 2: Wall Collision
Lesson 3: Shoot
Lesson 4: Shot Collision
Lesson 5: Score

ANIMATION IN FLASH
Lesson 1: Character

Lesson 2: Eye Movement
Lesson 3: Arm Movement
Lesson 4: Walking
Lesson 5: Background
Lesson 6: Loop Background

ROB's CORNER
Introduction
Lesson 1: Orbital Dots 1

Lesson 2: Orbital Dots 2
Lesson 3: Spinning 1
Lesson 4: Spinning 2
Lesson 5: Easing Spaceship
Lesson 6: Sprite 3d
Lesson 7: Bouncy Ball
Lesson 8: Bouncy Ball 2
2
Lesson 9: Simple Collision

Lesson 10: Crazy Tiles




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home > learn flash > actionscript 3.0 lesson 6  
 

 Actionscript 3.0 Lesson Six: Controlling Movie Clips



1.) In actionscript 3.0 you can control movie clips several ways, through classes, and putting code inside of frames, and giving the movie clip an instance name. To keep things consistent I will make it so you can paste the code inside of a frame, and give the movie clip an instance name.

--------- --------------

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2.) Here is the code.

addEventListener(Event.ENTER_FRAME,mcMovements);
function mcMovements(event:Event) {
myMovieClip.x -= 5;
}

The Break Down... In this code I have also added a Event Listener and function. This function statement says (while the flash document is being executed, do the actions inside the opening and closing braces. The code I have provided inside the function is to move the movieClip on the x axis continuously by an increment of 5. You do not need to initialize the movieClip in the actionscript document because it is already on the documents stage. You can also initialize it without putting the movieClip on ur stage, and it will be placed at the axis point of 0,0. You can edit this in the code provided.
}



3.) Here is the code.

var myMovieclip:MovieClip = new MovieClip();
myMovieClip.x = 75;
myMovieClip.y = 300;

-jordan

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