VERY BASIC
Basic Lesson 1: Publish
Basic Lesson 2: Movie Size
Basic Lesson 3: Action Menu
Basic Lesson 4: Timeline

Basic Lesson 5: Import Image

BASIC
Introduction
Lesson 1: Motion Tween

Lesson 2: Shape Tween
Lesson 3: Break Apart
Lesson 4: Motion Guide
Lesson 5: Alpha Fade
Lesson 6: Drag & Drop
Lesson 7: Animated Button
Lesson 8: Load Movie

Lesson 9: Link URL

Lesson 10: Cursor Change
Lesson 11: Add Favorites
Lesson 12: Add Sound
Lesson 13: Insert Scene
Lesson 14: Goto Frame

ADVANCED/GAME
Lesson 1: Control Movieclips
Lesson 2: Flip Symbol
Lesson 3: Inside Movieclip
Lesson 4: Dynamic Text
Lesson 5: Random Clip
Lesson 6: Actionscript Music
Lesson 7: Symbol Timer
Lesson 8: Rotate Movieclip
Lesson 9: Disable Right-click
Lesson 10: Frame Names
Lesson 11: Side Scroller
Lesson 12: Increasing Velocity
Lesson 13: Visibility
Lesson 14: What's 'this'
Lesson 15: Collectable Items
Lesson 16: Specified Action
Lesson 17: Button Tap Code
Lesson 18: Random in Detail
Lesson 19: Health Bar
Lesson 20: Follow Movieclips

ACTIONSCRIPT 3.0
Common Arrays
Lesson 1: Hello World

Lesson 2: Functions
Lesson 3: Loops
Lesson 4: If Statements
Lesson 5: Arrays
Lesson 6: Control Movieclips
Lesson 7: Basic Properties
Lesson 8: Control Movieclips 2

Lesson 9: Adding A Timer

Lesson 10: Saving Data
Lesson 11: Data Objects

MORE GAMES
Lesson 1: Movement

Lesson 2: Wall Collision
Lesson 3: Shoot
Lesson 4: Shot Collision
Lesson 5: Score

ANIMATION IN FLASH
Lesson 1: Character

Lesson 2: Eye Movement
Lesson 3: Arm Movement
Lesson 4: Walking
Lesson 5: Background
Lesson 6: Loop Background

ROB's CORNER
Introduction
Lesson 1: Orbital Dots 1

Lesson 2: Orbital Dots 2
Lesson 3: Spinning 1
Lesson 4: Spinning 2
Lesson 5: Easing Spaceship
Lesson 6: Sprite 3d
Lesson 7: Bouncy Ball
Lesson 8: Bouncy Ball 2
2
Lesson 9: Simple Collision

Lesson 10: Crazy Tiles




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home > learn flash > advanced lesson 16  
 

 Advanced Lesson Sixteen: More specified Action

1.) In this tutorial I will show you how to embed conditions into conditions.

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2.) In this tutorial you need the following:
-Actions Panel
-2 or 3 symbols
-Your Properties Panel



3.) Sometimes when designing a game, you need to press keys, but you don't always want them to execute an action when its pressed.
you can specify exactly when you want something to happen by embeding an if statement inside of an if statement.

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4.) This time name both of the symbols to get ready for action, in this case i named 1 "toad" and the second one "ghost".

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5.) Then you can put this code in either movie clip, or you can put it in a seperate actionscript symbol, and you get the same result.

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6.) When you hold down the UP Key, and When the 2 symbols are colliding, then a message will appear when you test it that says the String "Hello World".

 

 

-jordan

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